Thursday 5 July 2018

INEPTT Horror - Hunt for the Vampire

Well, I have been tooling away at my World War One Skirmish Rules as well as INEPTT Horror.
So here is an AAR for the Hunt for the Vampire from the in the works INEPTT Horror supplement.

Our Intrepid adventures were trying to figure out where the evil was coming from and what it might be so they could be better prepared to deal with the threat.
They went into town and had to question the town folks. They needed to gain six pieces of information so they could carry out their task of slaying the evil creature in the area. It wasn't as smooth as they had hope, and it ended up taking longer, to the point where the sun was going to set in just six turns after they got the information. Not only that, but one of the two occult experts actually got in a fight with a town person. Luckily they knocked them out and carried on.
The town folks revealed that the castle ruin seemed to be the source. So our band decide to come at the ruin in three teams of two.
Spotting some Gypsies they opened fire. A prolonged fire fight and a final melee was fought. Over four turns the expedition lost one Occult expert but killed six Gypsies, including their Headman, a fellow known as Stephano. The final two Gypsies fled in terror.
This gave our band only 2 full turns before Darkness, and with it an over powering advantage to what ever evil lay within.
They made it to the ruin dungeon and found a Vampire waiting there.
The Slayer attacked immediately and did some horrific damage to the creature, but it in turn went back at our band and slew the protector! The remaining Occult expert achieved a wound, but the Doctor missed.
Darkness fell, but in a stroke of luck the Slayer got the initiative on the creature and got a rear attack on it! He drove his stake through its heart ending its undead life, or unlife or whatever it is Vampires are!






































































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